When a package is updated, you or your team members can update specific copies to the most current version, update all copies across an experience, or set specific copies to auto update.įor more information, see Packages. Within Studio, you can convert single assets or asset hierarchies into packages and reuse them in multiple experiences, letting you optimize asset management across your entire team or across multiple projects. For more information, see Character Appearance. By default, a user's playable character references their personal Roblox avatar, but you can apply a custom HumanoidDescription if desired. ![]() There are three categories of asset types for avatars that you can find in the Marketplace and equip to avatars:Īnimations - Assets that animate the avatar character model, such as how it runs, jumps, or swims.Įvery character model contains a HumanoidDescription object with asset IDs for the character's body parts, clothing, accessories, and animations. You cannot import fonts, but the Creator Store offers over 80 different fonts for your use.Ī VideoFrame object displays a video through its Video asset property. TextButton, TextLabel, and TextBox objects display typography in a specific style when you apply a font asset ID. Images are used in several ways within a place, including textures/decals on parts, UI elements, mesh textures, textures for custom materials, textures for special effects, and more. For more information, see Audio Assets and Sound Objects. Where you place the Sound object in the data model changes how and where the sound emits within the experience. For more information, see Meshes.Ī Sound object is an object that emits audio when you apply an audio asset ID within its SoundId property. For more information, see Models.Ī MeshPart is a type of part object that includes a physically-simulated custom mesh. Whenever you group objects together in Studio, they automatically become a Model object. Models can also contain objects such as Scripts. ![]() A Model is a container object for geometric groupings such as BaseParts, MeshParts, and other Model objects.
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